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For many of the textures we wanted to add something a little extra, to help sell the idea that this was a world infused with magic.

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The metal textures in particular felt a little flat and boring. We wanted to create the appearance of energy flowing through the machines and consoles.

 

Stacking simple panners on top of one another can often have a cumulative effect, adding the illusion of complexity to something which is otherwise quite simple.

The crystals presented a different challenge.

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I didn't want the crystals and gems to feel flat and opaque but at the same time I didn't want to deal with the performance cost and complications of having lots of translucency layers in a scene.

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The depth offset node is a great way to add that sense of an inner world your materials without having to rely on translucency.

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Stacking layers at different depths can really help sell the illusion.

Finally you can combine effects like this together.

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In the material to the left I've used multiple depth offset layers to mask out alternating panning rainbow patterns.

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Again stacking simple functions and nodes on top of each other to create complexity.

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